| 1 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  elements | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  Component that handles the periodic table tab. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  It includes the logic to purchase and display elements. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  @namespace Components | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  | 'use strict'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | angular.module('game').component('elements', { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |   templateUrl: 'views/elements.html', | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |   controller: ['state', 'data', elements], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |   controllerAs: 'ct' | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  | }); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | function elements(state, data) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |   let ct = this; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |   ct.state = state; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |   ct.data = data; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |   ct.elementPrice = function (element) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  |     return Math.floor(Math.pow(data.constants.ELEMENT_PRICE_INCREASE, state.player.elements_unlocked) * | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  |                               data.elements[element].number); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  |    function isElementCostMet(element) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  |     let price = ct.elementPrice(element); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  |     return state.player.resources.dark_matter.number >= price; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  |   } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  |   ct.buyElement = function (element) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  |     if (state.player.elements[element].unlocked) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |       return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |     if (isElementCostMet(element)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |       let price = ct.elementPrice(element); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |       state.player.resources.dark_matter.number -= price; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |       state.player.elements[element].unlocked = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |       state.player.elements[element].generators['1'] = 1; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |       state.player.elements_unlocked++; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |   /* This function returns the class that determines on which | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 46 |  |  |   colour an element card */ | 
            
                                                                        
                            
            
                                    
            
            
                | 47 |  |  |   ct.elementClass = function (element) { | 
            
                                                                        
                            
            
                                    
            
            
                | 48 |  |  |     if(!state.player.elements[element]){ | 
            
                                                                        
                            
            
                                    
            
            
                | 49 |  |  |       return 'element_unavailable'; | 
            
                                                                        
                            
            
                                    
            
            
                | 50 |  |  |     } | 
            
                                                                        
                            
            
                                    
            
            
                | 51 |  |  |     if (state.player.elements[element].unlocked) { | 
            
                                                                        
                            
            
                                    
            
            
                | 52 |  |  |       return 'element_purchased'; | 
            
                                                                        
                            
            
                                    
            
            
                | 53 |  |  |     }else{ | 
            
                                                                        
                            
            
                                    
            
            
                | 54 |  |  |       if(isElementCostMet(element)) { | 
            
                                                                        
                            
            
                                    
            
            
                | 55 |  |  |         return 'element_cost_met'; | 
            
                                                                        
                            
            
                                    
            
            
                | 56 |  |  |       }else{ | 
            
                                                                        
                            
            
                                    
            
            
                | 57 |  |  |         return 'element_cost_not_met'; | 
            
                                                                        
                            
            
                                    
            
            
                | 58 |  |  |       } | 
            
                                                                        
                            
            
                                    
            
            
                | 59 |  |  |     } | 
            
                                                                        
                            
            
                                    
            
            
                | 60 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |   /* This function returns the class that determines the secondary | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |   colour of an element card */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |   ct.elementSecondaryClass = function (element) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |     return ct.elementClass(element) + '_dark'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  |   }; | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 67 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 68 |  |  |  |